Studio One 4 Bend Tool

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Jul 12, 2013  PreSonus Studio One: Time Correcting Audio. Gary Hiebner on Jul 12, 2013 in Presonus Studio One 0 comments. Audio Bend in Studio One is a great way to time correct your audio. How it works is that it detects the transients in your audio event. Studio One as a Songwriting Tool - Introduction. Studio One 101. Songwriters & Musicians. Hi markusvogl1, this might be a difficult one to trouble shoot without seeing the actual song project. Please upload your song folder to a Cloud service of your choice and post it to the Studio One Community Support area on the forum.Studio One dev team monitors that area frequently for bug reports.

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I want some opinions if I can find any before I start a pretty major project. If I perceive it correctly, the audio quantize in these programs seem to be built on different theories, in Studio One Three it wants to stretch the loudest or hottest part of a signal to the middle of a gridline, and I think in melodyne add on it wants to move individual note signals so that the start of each signal begins at a grid line. So these seem to be two fundamentally different theories. Are they subjective, which I should I choose before I work on an album of songs in your opinion?
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They are subjective and it depends what sort of material you will be using them on.
If it is vocals I'd suggest using neither of them and just manually edit any syllables that sound out of time. The wholescale quantize thing just never seems to give good results on vocals in S1 or other DAWs for that matter.
So you really need to try both methods on your source material. Of course you can mix and match the methods. The ultimate judge is your ear.
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Exactly as IanM5 mentions. Along with subjective, you have to see how each Interprets both notes, timing, and separation. With Melodyne Editor, you'll have multiple notes separated, making adjustments somewhat easier, though it still comes down to how ARA see's those notes in its window.
I'm not big on quantization, but both Studio One and Melodyne have different strengths. If you're quantizing to adjust tempo, Melodyne is tough to beat (there's a pun in there somewhere). However, if your looking to quantize to a groove, Studio One will allow you to select another tracks groove, for example a guitar rhythm track, and that groove could be dragged into the track to capture that same feel.
Both S1, and Melodyne locate notes at transient peaks. Melodyne doesnt relocate a note at the start, but at its peak, or transient as does S1. This works well for timing, but can leave a chopped, or cut off part at the beginning of an event, which Melodyne seems to be a little more forgiving. What I always recommend when editing with Melodyne or adjusting transients with the bend tool with Studio One is always expand the start and end of an event to allow the natural leading, and trailing edge of notes at those ends.
If I'm fixing a lot of notes from guitar strumming, or percussion, vocals, etc. I prefer the bend tool in Studio One (and the drag in feature I mentioned). You can easily use the bend tool where you want and not just at transient peeks for those sensitive areas. Melodyne is way more finicky, and quess work involved to do that same task. However, if I'm needing more of a visual and virtual way of changing notes per time, or pitch, Melodyne is amazing when it deciphers those notes properly from the start. There's times it won't, due to such complexities of sound (harmonics, sympathetic vibrations, etc.). Then it places multiple blobs around, as it's algorithms interpret them. Therefore, you have to preview what could be potential problems beforehand.
Quantizing is a slippery slope so use both Melodyne, and Studio One's groove quantize with care. They're both amazing, as they are a little faulty. That fault isn't a dis, either. This is pretty impressive stuff when it comes to manipulating audio.
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IanM5 wroteIf it is vocals I'd suggest using neither of them and just manually edit any syllables that sound out of time. The wholescale quantize thing just never seems to give good results on vocals in S1 or other DAWs for that matter.

Trying to work with it right now on a track, and coming to find the challenges with it at this moment. I find that I like the these tools better on the instruments, but on the vocals it seems to be calling for a different approach
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Lokeyfly wroteHowever, if your looking to quantize to a groove, Studio One will allow you to select another tracks groove, for example a guitar rhythm track, and that groove could be dragged into the track to capture that same feel.

Indeed, I haven't experimented with that yet , but I foresee an option like that having some unique artistic possibilities. I will probably do something with that in the future
Lokeyfly wroteBoth S1, and Melodyne locate notes at transient peaks. Melodyne doesnt relocate a note at the start, but at its peak, or transient as does S1. This works well for timing, but can leave a chopped, or cut off part at the beginning of an event, which Melodyne seems to be a little more forgiving. What I always recommend when editing with Melodyne or adjusting transients with the bend tool with Studio One is always expand the start and end of an event to allow the natural leading, and trailing edge of notes at those ends.

I see.. hmm. but they both must use slightly different algorithms though because if you use one after the other, there is a different effect on the waveform. I'm trying to work with what you said about expanding events right now actually , but in melodyne I have to figure out if I can lengthen the end of notes without squashing the one ahead of it. I suppose I need a little more research
Lokeyfly wroteIf I'm fixing a lot of notes from guitar strumming, or percussion, vocals, etc. I prefer the bend tool in Studio One (and the drag in feature I mentioned). You can easily use the bend tool where you want and not just at transient peeks for those sensitive areas. Melodyne is way more finicky, and quess work involved to do that same task. However, if I'm needing more of a visual and virtual way of changing notes per time, or pitch, Melodyne is amazing when it deciphers those notes properly from the start. There's times it won't, due to such complexities of sound (harmonics, sympathetic vibrations, etc.). Then it places multiple blobs around, as it's algorithms interpret them. Therefore, you have to preview what could be potential problems beforehand.

I see. currently I'm opting to use melodyne for the quantization on a song I've been working on for a few days. but I will experiment with the studio one bend tool on other projects
As for pitch, I'm shocked by how much the human vocal wavers (or at least mine does) almost chromatically at times up and down key map. and I have been singing for as long as I've been playing instruments, so I'm not new at it but. when you look at how the line intercepts up and down around the blobs it's no wonder that it can be a difficult thing to quantize while retaining humanness. there's a lot of math in there that can't take being disturbed unless your very careful, which may be why one may not want to quantize it all that much, but only subtly
Lokeyfly wroteQuantizing is a slippery slope so use both Melodyne, and Studio One's groove quantize with care. They're both amazing, as they are a little faulty. That fault isn't a dis, either. This is pretty impressive stuff when it comes to manipulating audio.

Indeed. and even if they are faulty and in you are into the avant garde , one can probably even make use of the faults
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I'm a big fan of using audio bend to manually move stuff around that's poorly timed. I don't get too crazy, just if there's a vocal or bass hit that particularly sticks out to me I'll switch over real quick, add some bend markers and move it around. I don't ever 'quantize'--I use my ears and my eyes (ears first always)
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codyhazelle wroteI'm a big fan of using audio bend to manually move stuff around that's poorly timed. I don't get too crazy, just if there's a vocal or bass hit that particularly sticks out to me I'll switch over real quick, add some bend markers and move it around. I don't ever 'quantize'--I use my ears and my eyes (ears first always)

For me , these things seem to get easy to overuse. I'll bet trying to use these tools tastefully is probably one the hardest things in the music engineering world. maybe I should use my ears more with all this stuff
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cormackabbott wrote
codyhazelle wroteI'm a big fan of using audio bend to manually move stuff around that's poorly timed. I don't get too crazy, just if there's a vocal or bass hit that particularly sticks out to me I'll switch over real quick, add some bend markers and move it around. I don't ever 'quantize'--I use my ears and my eyes (ears first always)

For me , these things seem to get easy to overuse. I'll bet trying to use these tools tastefully is probably one the hardest things in the music engineering world. maybe I should use my ears more with all this stuff

Rick Beato had a great video on how quantized drum parts killed rock n roll's feel.
I'm not against quantization, but I find myself going more and more without it. If something is particularly bad, I'll just re-record it (there's a concept!) or nudge it around slightly.
I've gotten more used to ignoring what the grid looks like ('yikes, i was a bit early on this one, and a bit late on this other one..') and just going 100% by ear. Do I like how it sounds? Does it sound human and real? Then leave it like it is.
Also a helpful anecdote: When Prince recorded Purple Rain using the Linn Drum he didn't use the sequencer on it--he finger drummed everything straight to tape. I'm sure he did multiple takes and over dubs for those hats and shakers, but I can bet kick+snare was just him and his fingers.
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codyhazelle wroteI'm not against quantization, but I find myself going more and more without it. If something is particularly bad, I'll just re-record it (there's a concept!) or nudge it around slightly.
I've gotten more used to ignoring what the grid looks like ('yikes, i was a bit early on this one, and a bit late on this other one..') and just going 100% by ear. Do I like how it sounds? Does it sound human and real? Then leave it like it is.

I'll check out that video , but it's hard for me to get away from the tightness that I can get from quantizing a highly rhythmic instrument or drum rhythm. And I know what you mean about the grid, but it sucks me in. I remember when I started out on analog tape multi-trackers with nothing to look at, it didn't weigh on my mind then, but now since it's there it does.
I'm trying to develop a philosophy toward the whole thing, since it's hard to escape. It seems like things at the foundation of a track should by nature receive the most of it , and gradually as you ascend to the vocal which is at the top of the pyramid , it should receive the least dabbling.
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Another thing to look at before you reach for the quantize is the overall trend in the timing. For example, I have a terrible habit of being a bit, um, premature. Whether I'm playing guitar, keys or singing I am fairly consistently a tad ahead of the beat. I used to spend ages shoving individual notes around but now I often set the (inspector) track delay by ear to somewhere between 50ms and 100ms before I start tweaking individual notes.
It depends on the genre of music you are making but start with using your ears then worry about the grid if you are still not happy.
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cormackabbott wrote: I see.. hmm. but they both must use slightly different algorithms though because if you use one after the other, there is a different effect on the waveform.

The Celemony website goes into a lot of the workings of ARA theory. Enough to capture it's benefits, and how Melodyne deciphers reads pitch from audio. It's interesting, so check that out. I can't say how their algorithms differ, but Melodyne obviously runs deep due to the way it actually sees data. With Melodyne, there's more of a larger window to interpret from, so they know they are class leading on that front over any pitch to MIDI conversion process. Melodyne call their resultant notes 'blobs', and are very different from how audio amplitude is usually depicted. As to transient detection both Studio One and Melodyne seem to capture notes at those peaks relatively the same as that is pretty indicative of where a note can be placed in a beat, or grid. If notes were determined at the initial (readable) decibale threashold or its attack slope, that would be a problem with timing, so that was my only point about considering them the same. Timing with both transient detection, and Melodyne editing are quite good, if the audio isn't heavily masked with other background stuff.
I'm trying to work with what you said about expanding events right now actually , but in melodyne I have to figure out if I can lengthen the end of notes without squashing the one ahead of it. I suppose I need a little more research.

With Melodyne Studio, or Editor version, notes will not collide, because they are polyphonic, so pitch is separated, as best as possible. Best as possible meaning it can't read every pitch, overtone, transient anomoly perfectly when weeding through sound. Results will at times have some frequencies casted off in some form of garble, simply because it can't reliably place it with some other pitch. So yes, with Melodyne, you're seeing waveform isolation that is very different. You neednt worry about colliding notes with Melodyne, with the Editor version or Studio version. Notes can be moved freely past others and often gives really great results. Stretching notes, not so great. That's just due to the nature of sound itself. Typically, sound oscillates, and once a section gets lengthened, there's a loss in realism that our ears pick out with ease. I'm sure Celemony and others will get better with that in time. Note:Melodyne essential is a great and free package bundled with Studio One and now with a few other DAW's, but it is limited with such note editing. A voice, flute, or other monophonic instrument source it will handle nicely, but I'd suspect notes would run into each other because of the limited editing potential it has.
currently I'm opting to use melodyne for the quantization on a song I've been working on for a few days. but I will experiment with the studio one bend tool on other projects.

Absolutely. Work with both, or what you're comfortable with. I'm sure you'll find uses for each them.
Indeed. and even if they are faulty and in you are into the avant garde , one can probably even make use of the faults

Creative accidents are wonderful. Avant garde is wonderful. From a technology standpoint, we live in extoadinary times. Enjoy the road ahead my friend.
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on Jul 12, 2013 in Presonus Studio One 0 comments

Gary Hiebner shows how easy it is to (literally) bend audio in PreSonus Studio One V2. Can time correcting audio get any simpler and more enjoyable than this?

Audio Bend in Studio One is a great way to time correct your audio. How it works is that it detects the transients in your audio event. It then bends these transients on audio so that it sits on the grid better. This way you can quantize your audio. You can even swing your audio events. Let me show you how this is done. Where this would come in most handy is to correct timing and placements of drum hits. Lets say you’ve recorded a live drummer but they have waivered off the beat slightly. This is where Audio Bend comes in handy.


Step 1 – Detecting Transients

Select a track that you want to correct the timing on. Then click on the Audio Bend icon to show the bend parameters.


First up, on the panel are the detection settings. You have a choice of either the Standard Mode or Sensitive. You’ll use the Sensitive mode when the audio source contains very fine transient details. I’ll stick with the Standard as I will be analyzing a kick hit that has quite definite transients. Click Analyze.


This will analyze the audio source and place bend markers on each transient hit.


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Step 2 – Bend Markers

In the Bend Marker section, there is a Threshold slider that you can use to increase or reduce the amount of transients detected. Tweak this until all the transients in your audio are detected. Next to this is the Track settings You can also choose a different mode here. It’s currently set to Drums which is fine for my Kick track. But there are other time stretching algorithms that can be used for solo instruments and more melodic material. Now onto the Actions Menu.


Step 3 – Quantize or Slice

Under the Actions Menu, you have two options: Slice or Quantize. Slice will slice each transient into its own event. There is an option to add crossfades to each splice and to quantize the slices.


Stick with Quantize as I don’t want to slice this event up into numerous smaller events. Keep the strength at 100% and click Apply.

You will notice that some of the transient hits change color to red. These transients have been stretched to be placed correctly on the grid. This is a good indication of which transients have been affected. The transient quantization will be determined by the global quantization of the song. Its currently set to 1/16.


Change the Strength amount if you don’t want the quantization to be so precise. This is handy if you want to just correct the timing slightly but still retain the human feel of the track. Click Apply after you change the Strength to apply the changes.

You can also audio bend multiple events at a time. Select the events, and then run through the same process. Detect the audio, set the bend Threshold, choose a timestrech mode and then perform the Quantize of Slice action.


Step 4 – Swing Your Audio

The beauty of Audio Bend is that you can take an audio source that has a straight feel, and add swing to the audio. Let’s apply this to some drums. Run through the same steps as above. Analyze the audio tracks, set the bend Threshold and choose a timestretch mode. Now set a different Quantize mode. Change it to one of the swing quantize settings such as 1/8 60% sw.

One


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This quantize swing Audio Bend setting moves the audio transients to implement some swing. It’s a great way to change the rhythm and feel of your audio events.


Conclusion

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Studio One provides you with some great tools to manipulate and correct your audio and Audio bend really helps with this. It allows you to quantize your audio in ways that only used to be possible with MIDI. Use it to correct timing issues on your audio, or use it to completely transform your audio pieces into something else.

Studio One 4 Bend Tool Download


Studio One 4 Bend Tool Download

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